Ok whats planned for this holiday/next term and... perhaps last term:
1. Models of props
2. Textures of props
3. Background design and Layout
4. Models of products
5. textures of products
6. Lighting
7. ... pretty much anything background related.
-Additional Work-
1. Character animation
2. Lighting
3. Freelance work
Trust me; theres a lot of models to be applied.
Friday, 27 November 2009
Tuesday, 24 November 2009
And fun was made!!!
Not everything has to be boring. The logo creative ideas are only the first step; but as we move forward to production of our final animation; script ideas may change minor details; we're going to have a lot of fun with this product.
I already have plans that involve silly in-jokes and secret messages in this film; so try and keep an eye out folks!
I already have plans that involve silly in-jokes and secret messages in this film; so try and keep an eye out folks!
Monday, 23 November 2009
LOG IN
Here are the next batch of logo concepts:
This should give you a good idea of what type of logos will be featured on the final textures. Not everyone will be overdetailed; if you find the "ice cream" with the "Yum N Yum" logo printed on it; that will pretty much be most of the foods. But non-store related designs will stand out on their own.
The cereal box from earlier shows how the textures will be placed; though perhaps better by the end of the day. Starting from next term (or the christmas holidays) I will be focusing a bit more on how to seperate the bright coloured backgrounds from the darkened characters; as well as redrawing the textures to match with Louis's chosen art direction for our group project.
Sunday, 22 November 2009
Quick sketch
While I am working on the background; I tend to range towards the props and object department and textures. Nevertheless; I contribute to this area of our work.
That's professional. I guarantee it!
I love to design and note; but I'm not a great fan of the conceptual department of backgrounds. You won't find much from me in that area...
Saturday, 21 November 2009
A Supermarket like no other
One of the things I have planned to design the supermarket is to find that line between a supermarket you can recognise and an environment that looks creative and interesting. Looking back at the older concept work; I don't think the bright world and interesting products are going to be enough for this project.
First:
I plan to keep the models to their realistic size and weight. This means less curves and out-of-place model design; so when people will be lookinmg at this supermarket; THEY WILL SEE IT AS A SUPERMARKET.
Second:
The textures will play out to the cartoon influen ce of this film; so they will not be realisticly copied from the real objects themselves. They will plain and focusing on one to three colours each; though this may change through testing. Material overcoats to represent the surface may be implemented; but only if it doesn't distract from the look of the final film.
Third:
The objects themselves. The supermarket will have two views; from clean to messy (after the chase). So we're going to need a lot of objects stacked into place to make sure the supermarket is able to be visitable; but we're going to need enough of them to create a messy environment instead of an unconvincing visual.
Fourth:
Obvious products have their own look and design; but the supermarket (temporary known as "Yum N Yum") will have it's own theme and colour. The supermarket is modern; so everything will be shiny and attraction. But the colours chosen are undecided as of yet. We want the supermarket to welcome to ages so we're aiming for a more... peaceful range of colours; ranging towards the white, blue and green range.
Thats all for now. Chao.
First:
I plan to keep the models to their realistic size and weight. This means less curves and out-of-place model design; so when people will be lookinmg at this supermarket; THEY WILL SEE IT AS A SUPERMARKET.
Second:
The textures will play out to the cartoon influen ce of this film; so they will not be realisticly copied from the real objects themselves. They will plain and focusing on one to three colours each; though this may change through testing. Material overcoats to represent the surface may be implemented; but only if it doesn't distract from the look of the final film.
Third:
The objects themselves. The supermarket will have two views; from clean to messy (after the chase). So we're going to need a lot of objects stacked into place to make sure the supermarket is able to be visitable; but we're going to need enough of them to create a messy environment instead of an unconvincing visual.
Fourth:
Obvious products have their own look and design; but the supermarket (temporary known as "Yum N Yum") will have it's own theme and colour. The supermarket is modern; so everything will be shiny and attraction. But the colours chosen are undecided as of yet. We want the supermarket to welcome to ages so we're aiming for a more... peaceful range of colours; ranging towards the white, blue and green range.
Thats all for now. Chao.
Wednesday, 18 November 2009
The Box at Hand
Read the group blog for more infomation........ I really should have posted the info here; but I just don't believe in copy N past'n without good reasons. Not good.
But I'm sure there's no harm in some of the pictures (non-rendered).
Oh; I've also included the Back Page. The side pages can be seen in the maya pictures ok; no worries there Watchers (or watcher)... in fact. I don't believe ANYONE is here reading this; then again... I thought desert squirrels were just a myth...
Sunday, 8 November 2009
Follow me!... Ok
The logo designs were all custom and while not every product on the shelf will be original; I'm hoping to have some variety mixed in with Supermarket-line food and independant brands. These were drawn in a way I could have fun with them; even if the drawing quality isn't up to scale; but there was an inspiration to the cartoony vision of the designs.
Oddworld Inhabitants was a gaming company that created its "Oddworld" computer game series some years back; starting with "Abe's Oddysee" in 1996, and lastly... "Stranger's Wrath" in 2004/2005. I recently purchased the Art of Oddworld out of love for the work done for the beautiful series of games; and I thought this might a good chance to scan in some fictional logos and products used in the game as inspiration to my cause:
I doubt I would ever be this good... but nevertheless; it's my cause.
Wednesday, 4 November 2009
I'm late for a very important fate!
Have I been misreading those quotes again...
Here they are; all coloured up and crude. But they're here... now to do MORE of them.
I've described what each one means at the Pirates Produce blog; and since I don't feel like copy and pasting them here; go check it out! Do us both a favour...
Here they are; all coloured up and crude. But they're here... now to do MORE of them.
I've described what each one means at the Pirates Produce blog; and since I don't feel like copy and pasting them here; go check it out! Do us both a favour...
But while we wait for some actually work; I have not really "talked" about how I feel about these designs. I quite like some of the ideas; though my drawings skills are not up to scratch with how I wanted to show them... but I've still got to show the packets themselves; depending on what models get shown. I've wanted to create a Zapp Bar; so this might be interesting to see what comes out of it.
It took a while; but I believe it works... how do people keep up with this...
YOU SHALL WAIT AND PONDER
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