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... what was I on?
Frayed Air... right then. Obviously that wasn 't the final concept and I really wished I spent more time on it right now. I'm not going overtalk about the project now since the results are in; but it was about an "infected" apocalypsed world where a group of survivors get seperated when they miscall the hostiles towards them; and how or if they regroup.
... yeah. It doesn't work. I'm no master of storytelling; I tend to let the world itself tell it instead of me; because at the end of the day... It's out of my hands; no matter how great or bad it could have ended up.
The pitch itself went ok; I gout out what I wanted to say but I tend to regret not spending a bit more time on a smooth story; but I was hoping it could have developed once I found a team, pity. Overall, quite a positive though the story was lacking (like every other damn project)
Enjoy some more concepts!!!
Concept of the world. Not a bad picture; but still... rushed.
... yeah. Even I tend to forget my directions.
This is better! I tend to stay away from thick-black outline drawings. But it worked here. You might ask why so colourful for a "zombie" movie? Well I was aiming for a survival story more than zombies; and I didn't want to create a brown and grim horror film; but more of a fast-pace chace in an empty world. The colours were there really for display and attention; though I might have had a twist if used...
Some more work on the "infected". Can't say the anatomy is that great...
Obviously rejected; but to be honest I don't mind. I could also redesign the whole story one point in the future; after all... it did start off as a computer game idea back in ye old days.
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